Colin Shulver |
a) There was a sculpt beautifully produced by Bradley Simms, initially as a concept, and they had it scanned.
Colin
Shulver was given Bradley's sculpt as a digital image image and gave his design for the alien beast a pair of
eye sockets that were under the dome, based on the eye goggle shapes of
this Necronom IV beast rather than the original human like eye sockets that Giger gave the beast in the loriginal film
He would also create the teeth parts and so on
Alien head with eye sockets |
b) Bradley then went back to work on the head for the full scale alien.
He also created a sort of a skin for it that Colin felt had kind of real world uses which he thought was fantastic
Alien head with eye sockets |
- Colin Shulver: So, like for the alien itself, we kind of had a, there was a sculpt produced by Bradley Simms initially as a as a concept, er, beautiful sculpt, and we had, that was scanned, and then that was given to me as a as kind of digital model and I was then back engineered that, create the inner skull and the dome and the kind of create all the teeth parts and so and then that was 3d printers so and that was then, after we got the printers mold again and that was used for sculpting the rest you know initially kind of sculpting the rest of the creatures and the skin Bradley then went back to work on the head for the live scale alien, and so he kind of created the skin for that, so had a kind of real world uses as well which is really really fantastic (AVPGalaxy podcast 54)
ReplyDelete"Alien Covenant: The xenomorph - a stripped-down killing machine: Bradley Simm's concept reworked by Colin Shulver and then went back to Bradley" was posted on July 31st 2021