a) A feature in the Engineer race's architecture of Alien: Covenant is the Hall of Heads. A monumental section of the temple where the walls are lined with sculptures of giant heads, taller than people and even as big as cars. This appeared to bring a connect with the pyramid building from Prometheus where the giant head was to be discovered in the ampule room, but this chamber would be a much more earthy room. Intricate designs on the floor and the nearby altars suggested some kind of rituals that were held in the place
b) Only a few of the heads would actually be there on the set, while others would be added in post-production
c) Ridley's point of view to share was that the faces might be of the civilisations's version of apostles or wise men, a superior people.
d) Meanwhile, production designer Chris Seagers revealed that the heads were meant to give a sense of history and gravity to the sacred place. He was asking if there was a hierarchy. He wondered if this was a place where the Engineers stored their information as if it were a library
- First, we saw a miniature scale model of that temple, the scorched corpses strewn across the stairs and walkways that lead inside outside of the Engineers temple. Shortly after, we paid a visit to a particularly stunning set called “The Hall of Heads,” a monumental section of the temple where the walls are lined with sculptures of giant, you guessed it, heads. And I do mean giant. The heads were easily taller than anyone standing in the room, each one a distinctly carved face glowering into the center of the sacred room. It’s evocative of the pyramids we saw on LV-223 in Prometheus but different, more weathered and less industrial. Where the pyramids were angular and slick, the Hall of heads is a rounded, earthy room. Scott told us the faces might be those of apostles, wise men — a superior people, while production designer Chris Seagers revealed that the heads were meant to give a sense of history and gravity to the sacred place… a place where the Engineers stored their information. (http://collider.com/alien-covenant-engineers-prometheus-connection/)
- We’d momentarily caught Scott by a stroke of luck as he prepared to shoot a scene inside a cavernous ceremonial hall, framed by enormous concrete heads of ancient gods, their aquiline features evocative of Prometheus’ Engineers. ‘The Hall of Heads’ was an interesting spot to chat to Scott, as it was a very Prometheus-like set - with all the enormity and gravitas that evokes in your imagination - within a very Alien-like movie. (http://uk.ign.com/articles/2017/03/01/4-things-you-need-to-know-about-alien-covenant)
- We meet Scott on the set of Covenant at Fox Studios in Sydney, Australia, on day 60 of principal photography. Fifteen days remain as the filmmaker and his team begin preparing one of the sound stages on which the Covenant crew will face their destiny—the “Hall of Heads.” Though he’s surrounded by crew members awaiting his every word and decision, Scott takes a moment to chat with us about his thoughts on the universe Alien established, and that Covenant will revisit. (http://nerdist.com/alien-covenant-set-visit-ridley-scott-prometheus/)
would be the “hall of heads,” a giant room where the walls are (you
guessed it) covered with stone heads the size of automobiles. The heads
are humanoid, almost surely created by the Engineers. They stare down at
us. Sort of. Only a portion of these heads are actually here in person.
The rest will be finished in post-production.Still, it’s an
impressive set and the detail is astonishing. It’s not clear what went
on in this temple, but the intricate designs on the floor and the nearby
altars suggest some kind of rituals were held in this space. Again: we
don’t belong here.
As for the identity of the heads, Ridley Scott plays coy when asked: “If you ask me, they were a people who were superior. These were probably the ten apostles, the wise men.” (http://www.slashfilm.com/alien-covenant-sets-costumes-concept-art/2/)
- Across the stage, construction resumes on a 'Hall of Heads', Engineer faces looming like Easter Island statues, with steps leading into nothing between them. "I don't know if you call the Engineers a race, but they're a civilisation, " says production designer Chris Seagers. "We discover the wheel and fire. The Engineers discovered a method of travel, something magnetic. This Hall of Heads thing, was there a hierarchy? How did they store the information? Was this a library? There's a whole other movie there." (Empire June 2017)