Prometheus: Beluga head CGI model


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A cgi model of Carlos Huante's 'Belugahead' concept was built by Gio Napkil and then painted by Justin Holt.

Justin had one week to "UV', texture , 'lookdev' and render it

They got it done very fast to try to convince production that this was the way to go with this character

  1. Carlos Huante: For Prometheus.. For the Fifield character... Model Built by Gio Nakpil and the paint by Justin Holt..It was down and dirty attack.. we got this thing done soo fast trying to convince production that this  was the way to go for this Character.. Gio, Justn and a whole group of people threw down with some quick animation and a turntable. (Source: Carlos Huante's Facebookpage) (Thanks to Blacklabel at AVPGalaxy for the heads up) 
  2. Justin Holt: PROMETHEUS (rapid prototype test)So this was a TEST I did with Carlos Huante and Gio Nakpil for a proof of concept on Prometheus several years back.
    I had 1 week to UV, texture, lookdev and render this guy.
    We referred to him as the "Beluga". Had a blast working on this one.
    Model: Gio Nakpil
    Concept: Carlos Huante
    (https://www.artstation.com/artwork/G8PWz)
     

Carlos Huante: For Prometheus.. For the Fifield character... Model Built by
Gio Nakpil and the paint by Justin Holt..It was down and dirty attack..
we got this thing done soo fast trying to convince production that this
 was the way to go for this Character.. Gio, Justn and a whole group of
people threw down with some quick animation and a turntable."
(Carlos Huante's Facebookpage)
(Thanks to Blacklabel at AVPGalaxy for the heads up)

a) Wet version



a) Wet version



c) Less reflective version including a warmer variation






d) Warm variation close up





e) Warm variation close up




f) open mouth version





g) "mari screengrab of WIP textures'


1 comment:

  1. "Prometheus: Beluga head CGI model" was posted on July 31st 2020

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